![]() If the player has Mana already, he blocks the place where he is drawing Mana from with a Mana from his collection irrespective of colour. Moving is obvious: go from your District to an adjacent District. If at any point an Enemy move cannot be executed, the Enemies have breached the Gates and the players lose the game instantly.įollowing Enemy movement, the player can act using any of these actions in any order he wishes: move once from a District to an adjacent one or to the Citadel, collect Mana once (from a Source, from the Tower or from the Citadel), defeat one Enemy in his District, cast any number of Spells and use any number of Artifacts. If only one card remains, it moves right next to the Gates. If the Enemy deck is empty, the farthest Enemy from the Gates moves next to the first obstacle he encounters the closest to the Gates. If there are Enemies on the Deck, a new one is placed on the first empty spot, going counterclockwise, just before he reaches an obstacle (namely: another enemy or the Gates). In a player’s turn two things happen: first, one Enemy moves. the Districts on the left side of the Gates), and with two semi-randomly chosen Rituals per player. The game starts with an enemy on the first two Districts (i.e. There are eleven spells available, with examples being the Fireball (-1 or -2 to Enemy Strength), Alchemy (you can defeat an Enemy using Mana of any colour) and Prism (collect Mana from the colour that you want, not the colour that is depicted on the Board). Each Enemy, when he dies, can be converted into a one-use spell to be used by the player. Some Enemies have special abilities: Priests make the units next to them unbeatable (they cannot be attacked), Symbiots add Strength to the units they are combined with, while Giants move on the closest they can to the Gates. Each enemy belongs to a Mana colour to eliminate him, a player has to equal its Strength in Mana (anything from 3 to 10). The title of the squad gives an idea about the strength and tactics of the units. The Enemies belong to three different squads: Main, Support and Legendary. The Gates are placed on the joint line of any two Districts: the Enemy deck is placed on their right on what is called ‘the last wall section’. Each District also contains three Mana Sources, a Tower and two Foundations to build additional buildings during the game. Each District’s wall has four sections that the enemies attack. The Bastion is a 6-District castle with a central (seventh) citadel in its middle. If the Enemies break in through the Gates, the players lose. Gameplay: The players try to collectively defeat all the enemies in the Camp (the area outside of the Walls) as well as those in the Enemy deck. In addition to the game's rulebook the box contains the following items: 7 pieces of a two-sided Game Board (6 Districts and one Citadel), one Gates marker, 4 Defender markers, 5 plastic stands, 90 Mana cubes (15 cubes in six colours), 112 cards (24 Main Squad Enemies, 48 Support Squad Enemies, 10 Legendary Squad Enemies and 30 Rituals) and 4 Reference Sheets. What you get: Your EUR 25 or equivalent buys you Bastion, a one to four player cooperative tower defense game that can be played within one hour or two depending on the difficulty level. All players either win by defeating each and every enemy, or lose letting the hordes of monsters break through the castle gates.' Be ready to plan your every action together, as Bastion is a cooperative adventure. In your struggle you can rely on magical artifacts, enchanted structures and powerful spells extracted right from the souls of your fallen enemies. You will move across the Districts, draw Mana from mysterious sources and spend it in your battle against the oncoming enemies: from ordinary soldiers to tremendous dragons. In the Bastion board game you and your friends become the brave wizards trying to save the castle. Only a handful of heroes stand between the enemies and their triumph. Giants trample the corps, fire-riders burn villages while an ice dragon terrifies citizens from his new nest on the citadel tower. Sometimes you don’t have to save the world one single tower is enough.īlurb from the publisher: 'The castle is under siege! Legions of monsters surround the ancient walls, ready to smash the gates open. Review Summary: Abstract tower defense at its finest.
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